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Terms and artifacts

The following terms and artifacts are used to play the game:

 

  • Brick: The 16 white and 16 brown bricks used to play the game.
  • Game Board: The board used to play the game.
  • Tiles: The Game Board consists of a grid with 6 times 8 round tiles.
  • Game and Sets: A game is played in Sets. The first player to win three sets wins the game.
  • Available Bricks Pits: Each player has an Available Bricks Pit, that contains the bricks than can be used in upcoming Sets.
  • Used Bricks Pits: Each player has a Used Bricks Pit, that contains bricks that have been used in previous Sets as well as losing bricks from an active Set.
  • Brick Battle: when two bricks meet on a tile, it is called a Brick Battle.
  • Visible Value Mode: When a brick is turned in a way where it shows its value.
  • Invisible Value Mode: When a brick is turned in a way where it is not showing its value.
  • Score Pit: The area you place one of your bricks after winning a set.

 

Introduction

The aim of Scryper is to win three-game sets. Getting a brick on the opponent’s back line is called a Scryper, and the first player to do so wins the Set. You must choose how many of your 16 bricks to deploy in each Set. The four types of bricks have different features and strengths, and each can only be used once in a game.

 

These simple rules open up for gameplay that requires strategic and resource planning; are you aiming for a quick 3-setter, or do you try to wear out your opponent in a long 5-setter? It also requires social skills to read your opponent’s moves and make appropriate adjustments, such as making the opponent over-invest resources in a Set so you win the next with fewer resources.

 

The tactical gameplay in each Set requires that you read how your opponent plays and opens up for bluffing, creativity, and outsmarting your opponent, which means that it is never pre-determined who will win a Set with the preselected bricks.

 

Scryper is easy to learn and challenging to master, which means the game remains fun, as each game’s dynamic is different.

 

 

The game

Scryper is a two-player abstract board game. It is played using a game board and 16 white and 16 brown numbered bricks. One player uses the brown bricks, and the other uses the white bricks.

Game strategy considerations

As a player, the core strategic choices that you need to make when playing Scryper are how and when to deploy your bricks into the Sets of the game.

Each player has 16 bricks with different values that can be used during the game. So whenever a new Set starts up, you must decide which and how many of your available bricks you will use in the Set.

This decision will be influenced by three factors:

 

  • Your objective of the Set: Is it vital for you to win the Set? Is it essential for you to make your opponent use significant brick resources to win this Set?
  • Your and your opponent’s available brick resources: What kind and how many resources do you both have left in the game at this point?
  • The current game score: How many more Sets do you and your opponent need to win the game?

 

Considering the three factors from both your and your opponent’s perspectives will influence how you select your Set tactics and the bricks you plan to deploy into the Set.

 

Winning a game

The first player to get three of their bricks in the Score Pit wins the game. To get a brick into the Score Pit, you need to win a Set.

 

Setting up a Game

Each player places 16 bricks in their Available Bricks Pit. All the bricks must be in Invisible Value Mode, meaning that they should not display the number printed on the brick. This makes it possible for the player to select bricks for the Sets without the opponent knowing their value.

 

Winning a Set

The first player to place a brick on the opponent’s back line wins the Set. This is called getting a Scryper.

 

Setting up a Set

Each player selects how many bricks from the Available Brick Pit that they would like to use in the Set. The top limit is 6, and the minimum limit is 1. A player can only use bricks that are available in their Available Brick Pit.

 

You place your bricks on your backline any way you like, as long as you only place one per tile. Remember to place the bricks in Invisible Mode so you don’t expose the brick’s values to your opponent at this point.

 

Who starts a set?

The White player starts the first Set of the game. The loser of the previous Set starts the rest of the Sets.

 

Playing a Set

The aim of the Set is to first get a Scryper, and you do so by getting a brick to the opponent’s end line. You do this by navigating your bricks on the board, using the rules described in the next section.

 

There are different elements you need to take into consideration when playing a set. All bricks on the board start in Invisible Mode, so you do not know the real strength of your opponent’s bricks in the Set. You also need to consider how to manage your bricks from an offensive and defensive mode perspective. Meaning, finding the right balance between protecting your own back line from attacks, attacking your opponent’s resources, and making runs toward your opponent’s back line to win the Set.

 

A core element in the game is the engagement of a Brick Battle. This takes place when two bricks meet on the same tile. A battle always ends with the removal of the losing brick. The mechanics are described in the section “A Brick Battle.”

 

Choosing to engage or avoid Brick Battles is a core tactical element in the game. The choices you make to engage in a Brick Battle can most often change the chances of winning the Set significantly because the removal of a player’s brick almost always makes a tactical difference. Since the value of most bricks most often are in the Invisible Mode, the possibility to engage in a Brick Battle opens up for bluffing and taking risks that would influence the outcome of a Set or even the game itself.

 

Brick moving rules

The players take turns moving a brick.

 

A brick can move in any direction on the board for one or two steps from its initial starting point.

The players continue to take turns moving bricks until the set ends or until a Brick Battle occurs.

 

A Brick Battle

A Brick Battle occurs when a brick is attacked by an opponent’s brick that moves into tile into the tile it stands on. The battles-winning brick stays on the board; the other are moved into the player’s Used Brick Pit and can no longer be used in the Set or game.

 

The values of the bricks are the primary determinant of which brick wins the Brick Battle. The bricks are numbered 1 to 4, and the primary rule is that the higher-numbered brick wins the battle. However, two subsequent rules also can come into play:

 

  • If the bricks are of identical value, then the attacking brick wins.
  • A brick numbered four will be beaten by a brick valued one.

 

This dynamic ensures that all bricks have game value, a tactical purpose and that no brick can be considered risk-free to use in a Brick Battle.

 

After finishing a Brick Battle, the winning brick now must be now showing its value for the remaining of the Set.

The players then go back, taking turns moving their bricks in the same order as before the battle.

 

Ending a set

The first player to place a brick on the back row of the opponent wins the Set, this is called getting a Scryper.

The winner then places a brick in the Score Pit to claim the Set victory. The remaining bricks on the board are then placed in the two Used Brick Pits. Bricks in the Used pit cannot be reused in the following Sets, and they must be in Visible Mode and show their value for the rest of the game.

 

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